STAR AGENT

Preparing your arrival…
STARAGENTEXPERIMENT 001
LIVE SIMULATION
THE FIRST FRONTIER

A world.
Within reach.

From the silence of orbit to the grass beneath your feet. No loading screens. Just a little curiosity.

AEONTerrestrial · Seed 7,291
01
RADIUS1,592.75 km
TO OUR STAR25,000,000 km

Click to fly · Or connect a controller and press a button

ORBITAL FLIGHTSA–01
km
0m/s
EXOSPHERE— FPS
FREE FLIGHT
W A S D MOVEH MENUM MAPSPACE / C UP / DOWNSHIFT BOOSTP POWERL LAND / LAUNCHF SEAT / HATCH / CARGO
W TO WALK · OR MOVE THE LEFT STICK
QUICK TRANSITAEON
FLIGHT MANUAL · SA–01
Quick transit

Optional shortcuts. Select a location to teleport, or Shift + click to set a course for normal flight.

Your next giant leap.

Click the view to capture your mouse. Look around, pick a direction, and go. Atmospheric flight cruises at 250 m/s, with a modest 400 m/s boost. Speed rises smoothly to 3 km/s in space, or 9 km/s boosted. Ground and station approaches reduce these limits. Press V for inertial flight: momentum and rotation persist until countered or braked with X.

MSystem map · select Aeon, Selene or PyreJEngage / abort selected travel routeW / SForward / reverseA / DStrafe left / rightMouse / ↑ ↓ ← →Look / steerSpace / CAscend / descend · jump on footShiftBoost · sprint on footMouse wheelAdjust flight speedQ / ERoll shipXBrake translation and rotation · abort driveVToggle flight assist / inertial flightPToggle main power while seatedLAutoland / launch while seatedFStand / sit at chair · hatch · cargo storage · liftsGFleet · unlock progress and station ship selectionOReturn to orbit4External ship / player viewTab / H / EscHide HUD / help / release mouse

Controller

Connect a controller and press a button.

Standard Xbox and PlayStation layouts are supported when recognized by your browser. Release sticks and buttons after connecting or returning to the game. Mouse capture is optional.

Left stickMove / strafe · analog speedRight stickLook / steerRT / LT · R2 / L2Ascend / descendLB / RB · L1 / R1Roll left / rightA / ✕Jump on footB / ○ (hold)Brake translation and rotationX / □Interact with seat / hatch / cargo / liftsY / △Land / dock / launchL3 (hold)Boost / sprintR3Toggle flight assistD-pad ←System map in flight · cycle gear on footD-pad ↑ / ↓Adjust assisted flight speedView / ShareHide / show HUDMenu / OptionsOpen / close controls

In controls, use the right stick or D-pad ↑ / ↓ to scroll. Destinations, seed entry and sound use the mouse or keyboard.

Unlock the Atlas freighter by landing on Aeon, Selene or Pyre and docking at Aeon Orbital. Press G while seated at the station to select it. F operates its belly elevator and twin cargo lifts at their controls. Stow the belly elevator and lower both cargo lifts before launch.

Press F to stand during ordinary flight or after landing. A powered ship with flight assist holds its course and speed while you walk; external exits remain secured in flight. After landing, walk aft to the rear hatch and press F to open it and lower the ramp. The orange cargo container on the starboard cabin wall opens with F; take or stow supplies in your backpack. Four cockpit MFDs show live flight, navigation, systems and cargo data. P toggles main power while seated (controller: Menu, then A on MAIN POWER); shutdown disables propulsion while cabin access and emergency lighting remain available. Walk outside, explore, then return up the ramp and approach the pilot chair. F seats you; L launches.

M opens the system map. Select a world and engage the drive; J also engages a selected route. The drive aligns, spools for 3 seconds and brakes above the destination. X aborts with controlled braking. Maximum speed is 0.9c; short routes reach a lower peak. Leave Aeon’s 100 km, Selene’s 20 km or Pyre’s 40 km exclusion zone and ensure a clear route first. Opening the map pauses flight. One continuous planet at ¼ Earth radius. Quick transit is an optional teleport; manual flight crosses the atmosphere without scene changes. Desktop keyboard and mouse recommended.

At Aeon Orbital, fly through the open hangar doors and brake over the central pad. L docks. Walk down your ship’s ramp to explore the deck, then return to the chair. L lifts off gently; S reverses out through the doors.

·

Shift + click a destination to set a flight course. Follow the bearing with your normal flight controls; climb when your destination is beyond the horizon. A plain click uses optional quick transit.

Pyre is the hot inner planet, 10 M km from the star and tidally locked: one face bakes at 400 °C, the other glows with lava fields. Click Pyre to arrive 60 km above the dusk terminator, or select it on the system map and engage the drive. The thin CO₂ air allows landing (L) and walking (F); the HUD shows hull temperature on the day side.

Selene is Aeon’s airless, cratered moon. Click Selene for a descent approach, or Shift + click to set a continuous-flight course. L lands, F leaves the chair. Walk aft, open the hatch with F, and walk down the ramp. Space jumps in lunar gravity. Return to the chair, F sits, and L launches. O returns to Aeon orbit.

EQUIPMENT: K or Menu → Equipment opens your loadout; View / I opens Storage. Two weapon slots (1–2), tool (3), backpack, two ammo slots and four medical quick slots (5–8). On foot or in EVA: D-pad left cycles held gear, right selects/holsters the mining tool, up selects a quick item and down uses it. RT / T / mouse fires the held item. Match ammo to the weapon; empty packs can be stowed in nearby storage.

FIELD EQUIPMENT: T or captured left mouse fires the mining laser; Xbox RT fires, D-pad right equips/holsters, and View opens the backpack. Keyboard I opens the same backpack, M opens the system map. Collected basalt, copper and ice occupy stack slots. More boxes add storage. Ship cargo, the station locker and Crescent field cache share this interface.

EVA: choose Selene rings to survey the asteroid belt. Stop below 2 m/s, F / Xbox X leaves the chair, and the open rear ramp leads physically into space. WASD / left stick thrusts; Space/C or A/B rises/descends; Q/E or bumpers roll; hold X / LT to brake drift. RT remains the mining trigger. Approach the open rear ramp slowly at deck height to board again.

Opening a seed starts a new flight. Share the resulting URL: the same seed and generator version produce the same planet for everyone.